">YouTube link
Vimeo link (looks nicer)
Also can't help but notice that YouTube HD's encode quality is awful.
Quote: Original post by mikemanRight now we're bottlenecked entirely in PhysX, which itself isn't multithreaded to any useful degree. So basically what you're seeing is one maxed out thread of an i7, while seven other threads sit around doing nothing. CPU utilization is maxed at something like 20% because of that limitation. Once the new PhysX with proper multithreading is out, or once a different physics engine with better threading is in play, who knows? And let's not forget that full blown GPU driven rigid body physics is just around the corner, too.
I remember you saying that the computational requirements are minimal; if indeed they are they cheap enough so they don't 'steal' cycles from other more basic functions, then it would be a great additions.
Quote:Actually, a package called MASSIVE was developed specifically for LOTR's battles. It's a very cool system but if you watch demos, you'll notice that interaction between the actors in the crowds is minimal at best.
But I'm sure you already know that games is just a part of your target...I mean I don't really have much idea how,say, large LOTR-like battles are handled in movies right now, but I could see it helping there, or things like documentaries, demonstrations and such
Quote: driven by only a very basic high level AI
But I'm sure you already know that games is just a part of your target...I mean I don't really have much idea how,say, large LOTR-like battles are handled in movies right now, but I could see it helping there, or things like documentaries, demonstrations and such(I'm not mentioning scientific simulations because I remember you saying that it's not what you guys do exactly). Anyway, I'm impressed! :)