Map XML:
"1.0" encoding="utf-8" ?>"Level1" DisplayName="Cubegasm: Level One"> "2000.0" depth="2000.0"/> "FresnelReflectionRefraction"/> "AttackTower_Fire1" SpecialName="DoogieHowserMD"> "10.0" y="0.0" z="10.0"/> "0.0" y="0.0" z="0.0"/>
Fort (Block-by-block "model") XML:
"1.0" encoding="utf-8" ?>"Tower1"> "Weapon" Type="0" x="0.0" y="15.0" z="0.0"/> "1"/> "4"/> "0" Width="6.0" Height="1.0" Depth="6.0"/> "0.0" y="1.0" z="0.0"/> "1"/> "4"/> "0" Width="4.5" Height="1.0" Depth="5.5"/> "1.0" y="2.0" z="0.0"/> "1"/> "4"/> "0" Width="5.0" Height="1.0" Depth="5.25"/> "0.0" y="3.0" z="1.0"/> "1"/> "4"/> "0" Width="5.0" Height="1.0" Depth="5.0"/> "0.0" y="4.0" z="0.0"/> "1"/> "4"/> "0" Width="4.5" Height="1.0" Depth="4.5"/> "0.0" y="5.0" z="0.0"/> "1"/> "4"/> "0" Width="4.0" Height="1.0" Depth="4.0"/> "0.0" y="6.0" z="0.0"/> "1"/> "4"/> "0" Width="3.75" Height="1.0" Depth="4.0"/> "0.0" y="7.0" z="0.0"/> "1"/> "4"/> "0" Width="3.75" Height="1.0" Depth="3.5"/> "1.0" y="8.0" z="0.0"/> "1"/> "4"/> "0" Width="3.25" Height="1.0" Depth="3.25"/> "0.5" y="9.0" z="0.0"/> "1"/> "4"/> "0" Width="3.0" Height="1.0" Depth="2.75"/> "0.25" y="10.0" z="0.25"/> "1"/> "4"/> "0" Width="2.7" Height="1.0" Depth="2.6"/> "0.0" y="11.0" z="0.0"/> "1"/> "4"/> "0" Width="2.0" Height="1.0" Depth="2.5"/> "0.0" y="12.0" z="1.0"/> "1"/> "4"/> "0" Width="2.0" Height="1.0" Depth="2.0"/> "0.0" y="13.0" z="0.25"/> "1"/> "4"/> "0" Width="2.0" Height="1.0" Depth="2.0"/> "0.0" y="14.0" z="0.5"/>
Entity/Unit XML:
"1.0" encoding="utf-8" ?>"AttackTower_Fire1" DisplayName="Attack Tower"> "Tower1.xml"/> "AttackTowerFire1"/> "50.0"/> "25.0" Type="0"/> "10.0"/>
All of this goes to create this little rickety attack tower which has an Eye of Sauron-like glow at the top that will launch firecubes at the oncoming crack squad of cube units that are assaulting the enemy fortress. I'll detail the types of units a player will control in a future entry.
Also, as a final note, I believe that this Friday will mark my final day of writing the GameDev.net Daily every week day. There may be plans in motion to make it a more communal sort of daily column so that the burden of writing everything doesn't fall solely on me but, for now, as I approach my eighty-ninth straight Daily it's becoming time for me to take a break.
You disappoint me, Ternt.