I am skeptical that even I can make something that bad, and quick [2am] profiling shows it isn't the part pushing the triangles that's the problem. Tomarrow I'll try to re-verify the profiling with a clearer head, and do a quick runthrough to try and find the culprit.
Yes, 'pokey'. I got a quick test map at 60x40 running, and rendering 4 layers at 32x32 tiles on a 800x600 window. It's running at about a blistering 17 frames per second on a GeForce 6800GT [~1000 triangles].
I am skeptical that even I can make something that bad, and quick [2am] profiling shows it isn't the part pushing the triangles that's the problem. Tomarrow I'll try to re-verify the profiling with a clearer head, and do a quick runthrough to try and find the culprit.
I am skeptical that even I can make something that bad, and quick [2am] profiling shows it isn't the part pushing the triangles that's the problem. Tomarrow I'll try to re-verify the profiling with a clearer head, and do a quick runthrough to try and find the culprit.
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