I'm leaning towards explicit paths, but perhaps modifying them a bit to group similar endpoints [before there was multiple paths between endpoints with different modes of transport]. This combined with a more generic 'movement' descriptor class should make handling movement more natural, while still providing the map genericity I'd like. Still might be far too 'heavy' for practical use. Assuming I get off my lazy ass and get stuff to the point where it's actually practical use...
No word yet for job. Not much work done either. I wrote up a class for handling resource piles, but I don't care for it. I'm also pondering how to implement paths, specifically wether or not to make explicit objects for every path [~tiles*6] or merely for rivers/roads/teleporters [far less]. In my previous implementation I used explicit paths, which made pathfinding easy, but put a fairly large burden on serialization as well as making map communication awkward.
I'm leaning towards explicit paths, but perhaps modifying them a bit to group similar endpoints [before there was multiple paths between endpoints with different modes of transport]. This combined with a more generic 'movement' descriptor class should make handling movement more natural, while still providing the map genericity I'd like. Still might be far too 'heavy' for practical use. Assuming I get off my lazy ass and get stuff to the point where it's actually practical use...
I'm leaning towards explicit paths, but perhaps modifying them a bit to group similar endpoints [before there was multiple paths between endpoints with different modes of transport]. This combined with a more generic 'movement' descriptor class should make handling movement more natural, while still providing the map genericity I'd like. Still might be far too 'heavy' for practical use. Assuming I get off my lazy ass and get stuff to the point where it's actually practical use...
Previous Entry
2nd Interview Today
Next Entry
Paths and logging
Advertisement
Latest Entries
And so it goes...
1787 views
Tangent, now with usable error messages!
1929 views
Back to work!
1859 views
Tangent: Haitus
1807 views
Tangent: Syntax reworking
1593 views
Tangent: Adverbs
1456 views
Tangent: Pattern Matching, Part 1
1668 views
Tangent: Pattern Matching, Part 1
1520 views
Tangent: Generic Method Bodies, Part 2
1681 views
Tangent: Generic Method Bodies, Part 1
1528 views
Advertisement