OpenGL Procedural Terrain Generation

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Italy
Documenting my journey into procedural terrain generation, using OpenGL and C++.
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15 entries
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buzzelliart
July 16, 2023
Procedural terrain - How it looks today

This is the current state of my procedurally generated terrain (still work in progress):

Till now this was a very interesting adventure in this fascinating field.

In the following posts I will post every week the steps that lead me from that first funny displaced plane that I have shown in the pre…

2,805 views
buzzelliart
July 05, 2023
procedural terrain v0.0 - it all started from here

Documenting my journey into procedural terrain generation, using OpenGL and C++.

This is how my project looked when I first added a grid displaced accordning to perlin noise code in to my OpenGL engine.

The project uses C++, OpenGL, glm mathematics library, assimp for model loading, ImGUI for the use…

6,245 views
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