Italy
Documenting my journey into procedural terrain generation, using OpenGL and C++.
This is the current state of my procedurally generated terrain (still work in progress):
Till now this was a very interesting adventure in this fascinating field.
In the following posts I will post every week the steps that lead me from that first funny displaced plane that I have shown in the pre…
Documenting my journey into procedural terrain generation, using OpenGL and C++.
This is how my project looked when I first added a grid displaced accordning to perlin noise code in to my OpenGL engine.
The project uses C++, OpenGL, glm mathematics library, assimp for model loading, ImGUI for the use…
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