Creating Valkyrie

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Adelaide, SA
Creating a 2D game engine it turns out is pretty challenging, but also a lot of fun. Follow my journey as I make one by hand using the Xamarin.Forms cross-platform mobile framework.
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24 entries
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Simitus
April 05, 2020
Ugh...

Look guys I'll keep things real 

this project is on hold. 

There's nothing wrong with it, I know how I want to proceed and I'd be excited to do it but time is a scarce resource and at this stage in my life, with the demanding job I'm juggling there are extraordinary demands on it. Working a…

3,417 views
Simitus
March 16, 2020
Props, part 1

Welcome back followers to Making Valkyrie. I've got a lot to go over, so much that I'm actually going to have to split this up into 2 parts. I am as we speak stuck on a classic 90/90 situation – 90% of your code takes 10% of your time, but the remaining 10% of code gets you stuck so bad that you sp…

3,558 views
Simitus
March 06, 2020
1.1 ScreenRotationFix

Hello followers welcome to part 2 of my developer story as I work to bring a 2D game engine to life. 

Today I wanted to write to you about how props work in a Valkyrie project, but I've been side-tracked by a different issue – positioning props, obstacles and sprites correctly on-screen. I got …

6,756 views
Simitus
March 04, 2020
Part 1: why another game engine?

Hello and welcome to the first post documenting my developer journey as I create a 2D game engine. This project started out as my final assignment in a Certificate IV in Programming. I've completed the Cert IV and have started my job search, but that's taking time and I need to keep improving my sk…

7,041 views
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