Happy 2020!
I updated the method of creating and loading levels in order to minimize lines of code and maximize performance efficiency.
Rather than having each level be a separate scene, I made one “Scriptable Scene” and pass all level data through to it via a DontDestroyOnLoad script that carries a …
Taking inspiration from Overcooked!, customers now get impatient and leave after a while.
12-03-2019:
Added Customer Timers.
• Customers will leave after their timer runs out, and you won't be able to complete their order.
Added card that gives a temporary shield that protect foods from hazards.
Added …
Now, I know people don't generally read tutorials, but I took it upon myself to create a time-based one for my game prototype.
Complete Changelog for 11-13-2019:
Added Tutorial.
Added Logo!
Added Exhaust hazards, which add a useless Exhaust card to your deck.
Updated the title screen to…
Added new card effects and hazards!
• Add New Food spawns another food at the top of the stovetop.
• Change Food Type changes the type of food that's falling.
• Discard makes you discard.
Each level showcases a new different effect.
Added new sprites and animations!
• Spatula animation for…