Stouthollow Tales: Devlog

Follow the development progress of this RPG itemshop management game: "Stouthollow Tales". Join us as we document the progress, trials and tribulations of an Item Shop game developed by a Husband and Wife team (Whistling Alpaca Games)!

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Whistling Alpaca Studios
September 25, 2019
Who Manages the Managers? Unity system management

At this point in development you could say that we have a few managers running the various elements of the game:

Anything that requires singleton behavior gets a manager. From the guilds to the player's stores to the zones…

4,874 views
Whistling Alpaca Studios
September 04, 2019
Unity Tilemap White Line Issue

One of the issues we ran into is this fairly well documented Unity Tilemap white line issue. When you have a tilemap in unity, with really a large repeating area you''ll usually end up with a pretty glaring issue coming from the tilemap. You'll notice long, weirdly colored lines appearing vertic…

15,503 views
Whistling Alpaca Studios
August 30, 2019
Progress: First month of development
Unnamed Item Shop first month

In this devlog we'll be discussing the various aspects of what we did in our first month of development. We'll cover important things like what we accomplished and how we set our expectations and processes to get the most out of the time we had. One of the …

3,535 views
Whistling Alpaca Studios
August 20, 2019
Managing UI between scenes in Unity

Coming up with a solution for managing UI elements across different scenes wasn't as trivial as I first expected. It's very easy to attach a canvas to a scene and call it a day. Initially I had all of my canvases attached to the first scene I expected the player to enter and then simply call Don…

4,484 views
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