Gaiiden's Scroll

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Gaiiden
January 16, 2007
It's Pucker Time!!
Monday, Jan 15

While I can't deny that vacationing in Hawaii is a fun and refreshing experience, I'd still rather not do it this time of year. I may just have to opt out of next year's family vacation if this tradition continues. Why? Three letters - GDC. It doesn't help that since we're back in San…
334 views
Gaiiden
January 01, 2007
And Time Keeps on Passin...
Well, it's the start of another year once again. Looking forward to what it will bring, though if it's anything like last year I suppose I will be quite satisfied.

So yea, I've been sorta MIA these past few days - I decided that I'd end the year with a week of nothing but playing games, relaxing and…
398 views
Gaiiden
December 22, 2006
Design Redux on Blitz Blox
Thursday, Dec 21

So I got all the block interactions working last night, which made me happy. But it also prompted me to rethink some aspects of the game design. I had mentioned earlier that I had thought I would need some sort of logic to feed the players blocks they could actually use with effect …
429 views
Gaiiden
December 19, 2006
Yey blocks go boom!
Monday, Dec 18

Well this weekend was fun and relaxing. I chilled out all day Sat, slept till like 3:30 in the afternoon - but that was cause I was up till like 8am playing The Sims and SimCity. So I played games and chilled the rest of the day. I had workout at the gym on Sunday, made a cool $40 for…
398 views
Gaiiden
December 16, 2006
All Synced Up - More Blitz Blox Progress
Friday, Dec 15

On Networking

Ok so I spent my entire time last night working on bringing all of my various web presences up to date. Networking is a very, very important aspect in this field, and so in order to achieve the greatest amount of permeation, you really do have to try and be everywhere so …
457 views
Gaiiden
December 14, 2006
The Daily Regurgitation
Wednesday, Dec 13

sweet, so I got maybe 5 hours of sleep last night. Or, this morning if you want to be technical. I think I'm starting to feel tired... I dunno...

I'm rather disappointed at the utter lack of suggestions for Directional game play mode's new name (see previous entry). Come on you guys…
329 views
Gaiiden
December 13, 2006
Design Doc Finalized, XNA and other stuff
Tuesday, Dec 12

Okay so if you all were wondering exactly what the hell this game is, you can now wonder no more, for I have completed revamping the design document. You can get it here

Blitz Blox design doc v3 (PDF)

There's one thing that I ask: I need a better name for the second game mode. "Directi…
268 views
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Gaiiden
December 12, 2006
So much stuff!!
So Microsoft kicked out the first release build of their XNA, and in conjunction with that launch, Garage Games released their first build of Torque X. So on the MS side I have VS Express, XNA, Game Studio Express (GSE) and the XNA Creators Club, which I'll eventually need to join in order to get B…
531 views
Gaiiden
December 10, 2006
Collisions suck ass
So I had this brilliant idea last nite (or should I say, this morning) that in order to keep blocks from knocking up against each other when they both fall in the same column at the same time (or nearly enough that they overlap), I'd use the collision layers functionality if TGB to place them on se…
254 views
Gaiiden
December 10, 2006
Moving right along...
Saturday, Dec 9

I hauled myself outta bed around 1:30 today after sleeping for a measly 5 hours (bah, who needs sleep anyways?) and ran some errands, the highlight of which was taking my car to the guy I mentioned in my last post, who fixed it for me in like 15 minutes and for free. $90?? Screw you …
390 views
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