[color=#b22222][size=7]Impressionist Art in Rock of Ages 2, using Unreal Engine 4[/color]
People who have been following our blogs will know by now that we're putting a lot of effort into creating distinct visual art styles for the different art periods of the game. Of all the work we've done, the m…
[color=#b22222][size=7]Unit review: Da Vinci tank[/color]
[color=#b22222]
360 degree firepower![/color]
The Da Vinci tank was one of the first new unit ideas we decided for the sequel, but it was also one of the very last units to reach its final design because we iterated with it many times before r…
[color=#b22222][size=7]Level comparison: Bologna vs L'Aquila[/color]
Hey guys. Apologizing here again for the lack of updates. The recent Game Developers Conference trip has generated a lot of interesting developments regarding our upcoming projects and there's also been some cool new stuff happenin…
Welcome to the latest 'behind the scenes' update where we've prepared a special treat for those interested in the music developments of the sequel.
In the following video Patricio Meneses introduces us to the new Main Theme - the piano version (we're still keeping the primary composition secret for…
[color=#b22222][size=7]Level comparison: Scotland vs Wallachia[/color]
[font=inherit] Hi guys. Sorry for the delay for this latest update. Starting a new year generally has us busy with a bunch of things and while many of you may be enjoying a nice cool winter, here in Santiago it feels like a furn…
[color=#b22222][size=7]Unit review: The Battleship[/color]
Hey guys. Welcome to a new defensive unit overview. This time we'll be looking at the updated Battleship.
Same or not?
The battleship serves a similar purpose to that of the original Rock of Ages. The unit fires in to the air and the p…
[color=rgb(178,34,34)][size=7]Navigating the battlefield[/color]
Rock of Ages is a race to destroy the enemy castle gates (and then squishing the opponent's puny leader with your boulder), so it is important to design levels that are clear to navigate.
Worlds collide!
One innovation we brought to th…
[color=#b22222] The Balloon Boulders![/color]
By now you may know that in Rock of Ages II different boulders have different attributes, and you can choose unique ones to play in your matches.
Today we will talk about the Balloon Boulders...
The main advantage that Balloon Boulders have is pretty…
[color=rgb(178,34,34)] The unit roster[/color]
[subheading]Assembling your army[/subheading]
In Rock of Ages 2 we wanted to introduce a wider variety of units for players to choose from. But by introducing so many units we quickly realized that managing such a big roster in a match would be very tr…
[color=rgb(178,34,34)] Rockin designs: The Medusa Boulder[/color]
Today we are sharing the design process for Medusa's Boulder.
Where's that face?
In Rock of Ages 2 we have a greater variety of boulders, so we figured we could associate one new boulder to every character you find in Story mode. Eve…