Mousetails WoA 5 journal

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Delhi, India

my journal for the week of awsome 5

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13 entries
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mousetail
August 12, 2017
Day 6 - Money, archers, and a nicer connection screen

I have archers/ranged units. They cost money to build, and you get the exact same amount of money back by killing them then it cost to build it. This way, the total money in the game remains constant, but it may go from one play…

2,382 views
mousetail
August 11, 2017
Day 5 - It's possible to win

I have a lot of screenshots today.

Here you can see my fancy new health bar on units. I kinda like the look of the text being slightly larger than the bar. I might use the same effect for the progress bar for training units.…

2,369 views
mousetail
August 10, 2017
Day 4 - Movement

I didn't have a lot of time today.

It is actually possible move your units now, and after some unexpected difficulties, it is impossible to move your oppone…

1,834 views
mousetail
August 09, 2017
Day 3 - Forts and stacks

You can train soldiers now. Both teams have a fort now. Both teams can build barracks which can train troops. Right now, they light up in stacks, like this:

Soon, you will be able to actually tell the NPC's where to go. …

1,862 views
mousetail
August 08, 2017
Day 2 - too much stuff to do

As you can see, now buildings built in one screen sync to the other. I have a system where it takes a few seconds to build something, and I send the completion time over TCP, then build another work in progress object on the oth…

1,952 views
mousetail
August 07, 2017
Day 1 - I hate sockets

Someone on my team had the genius idea of making our game multiplayer. I would hate that person if I wasn't on a one-man team.

The basic idea of my game is it's a 2 player tower defense style game, where both teams have to build troops and defenses, and the first to kill the others home base…

2,771 views
mousetail
August 14, 2016
Day 7 - Final

Well, a friend my cousin nearly got addicted to my game, so I guess that is a good sign. It was a bit hard to get him away from the computer so I could load in the music. There are only a few minor changes, I made the spikes a bit less powerful, tweaked upgrade prices, added maximum levels to vario…

2,169 views
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mousetail
August 13, 2016
Day 6 - Second beta

Apparently, there where a few game-breaking crashes in the last demo. All of them where in code I changed, like, right before the build. I just hope I don't get those types of problems for my final submission.
There where also some bugs, for example I refreshed the side bar before spawning the new c…

2,379 views
mousetail
August 12, 2016
Day 5 - First demo and new team member

Good news! A new member is joining my team. RajaDavid will compose the theme music for the game. He is a skilled neoclassicist, and I feel that theme will work very well with the theme of our game.

To give him a feel for the game, I needed a demo copy. Since I have the build process in place now, I…

1,963 views
mousetail
August 11, 2016
Day 4 - Updated menu


The new main menu. There are fancy pictures next to the buttons. This was complicated because my menu system was based on putting items in 200 by 50 cells, to quickly redirect mouse input to the right widget, quickly calculate if at…

2,400 views
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