Hello everyone!
This entry turned out to be lengthy and pretty technical. Sorry about that, but last week was spent only on "under the hood" stuff. I did my best to make it interesting though :wink: ! So the agenda is the item system which became really sophisticated, especially compared to the size…
Hi there!
Small update this time. Been working on wrapping up all the remaining core features, but got a bit sidetracked so I'm going to write a little about level editing too besides monsters + I'm trying out yet another video setup.
This video is the most condensed so far, focusing exclusively on…
Hello everyone!
I worked on a lot of stuff since my last post:
- Thought a lot about the content/format of my blog and my freshly started video series, and made some decisions about their future.
- Worked on the linux/mac port of KREEP, but still no announcements yet (but not far).
- Lot of progress on the …
Hi there!
This entry is the first one for the new game I'm working on called "I am overburdened" and the first one when I publish a video log entry too! I decided to try this format due to the following reasons:
- I'm writing pretty lengthy posts (I know I'm a blabbermouth) and at this day and age man…
Hello everyone!
Even though a lot of indie game developers put together a "year in review" posts by the end of December, I haven't written in a while. Sorry for that, but the last few months of 2016 were a bit busy and chaotic, that is why I wasn't in a mood of writing down my version and why I need…
Hi there!
The last two weeks were full of bad luck (health issues, disapproval from Valve, visit at a local veterinarian all kinds of things :( ), and as a result my productivity approached zero. Actually it did reach it when it comes to Unified Theory my upcoming game, but thankfully I could pull …
Hello everyone.
As I mentioned last time, I decided to do a small update for Operation KREEP and to change the "scenery" a little, last week I took a little more than two days off from the development of Unified Theory and made it happen. Thankfully my estimations were correct and the updated build…
Hi there!
Only a handful of tiny news this time about Magic Item Tech.
Now my game development blog and contact information can be reached at: https://magicitemtech.wordpress.com
I've reserved this domain long ago, but forgot about it a little. Now it's set up to forward to my blog and fe…
Hi everyone, long time no see!
It's been a while since my last post (more than two months), and back than I sort of hinted that in a week or two I'll be ready to present the next game I'm working on :lol: ...
Here is what happened:
I've been working on the prototype of this project of mine, coding…
Haven't written in a while about what is up with Operation KREEP or my next game, not even game-tech related posts, and I think it needs a little explanation ( at least me, myself, are in desperate need of some honesty towards myself :().
After I finish my rambling about "life and stuff", there will…