Here's my hopefully final entry, unless I find bugs or manage to get more stages done :)
All in all there's 21 stages, try to master them! (Mastering means use as few lives as possible)
Download it here http://www.georg-rottensteiner.de/files/Week Of Awesome III - Endurion - Bunny Hop.zip
Read more in New New Things
All in all there's 21 stages, try to master them! (Mastering means use as few lives as possible)
Download it here http://www.georg-rottensteiner.de/files/Week Of Awesome III - Endurion - Bunny Hop.zip
Read more in New New Things
More features, and ironed out a few bugs with switches. It's a good time to get the gameplay bug free now :)
And creating the preview forced me to wrap the package up once, which is a good test by itself.
So here's a preview with 3 stages (mere tutorials): http://www.georg-rottensteiner.de/webmisc/Wo…
And creating the preview forced me to wrap the package up once, which is a good test by itself.
So here's a preview with 3 stages (mere tutorials): http://www.georg-rottensteiner.de/webmisc/Wo…
And got the most boring stuff out of the way. Start menu, options screen, key mapping. Phew. There's no end screen, and I'm thinking about a level selection screen. However the latter requires a certain amount of actual levels :)
Also now there's blood where you expect it to be. And it still looks m…
Also now there's blood where you expect it to be. And it still looks m…
And added more gory goodness. Took me bit to reinvent (again) objects carrying other objects; as usual. Added switches with doors which need to keep held down. Also added saws
I'm thinking about finishing the boring GUI stuff tomorrow and then keep adding levels and maybe the one or other new featu…
I'm thinking about finishing the boring GUI stuff tomorrow and then keep adding levels and maybe the one or other new featu…
I spent half the first day doing a bit of GUI all around which in the long run might actually have been a great idea. I really really don't like having to add GUI/menu structure at the last minute.
I'm trying to think of puzzles and on different ways to murder the bunny for puzzly goodness. In the c…
I'm trying to think of puzzles and on different ways to murder the bunny for puzzly goodness. In the c…
So the theme is "Death is useful". This actually matches an idea I had quite a time ago but never realised as game.
It boils down to a simple 3d puzzle jump'n'run, where you as the player get several lives to complete a mission. If you die your body may help or hinder you in your task. E.g. jump on …
It boils down to a simple 3d puzzle jump'n'run, where you as the player get several lives to complete a mission. If you die your body may help or hinder you in your task. E.g. jump on …
In the later times I've come to write more and more games for C64 and my PC development got less and less. I do love me my little peaks in the form of competitions, like Ludum Dare, or GameDev's Week of Awesome.
How to prepare?
Decide which engine/libraries to use. Usually you have your favourite lib…
How to prepare?
Decide which engine/libraries to use. Usually you have your favourite lib…
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