Progress! I managed to get remote debugging working on the tablet and found the cause of the crash bug at once:
Interestingly during initialisation of the input wrapper I registered for gyro changing events before the basic input setup was complete. And, lo and behold, I received an event be…
Three weeks have passed, a few new people have installed the game. I had the chance to deploy the game also to juniors x86 tablet, where it currently crashes. The tablet does have a gyro sensor, which I thought worked fine when using it on Windows Phone, but apparently the code isn't crash proof…
A few days have passed since I uploaded the game. I did no advertising whatsoever, but the two blog entries I had here.
So I've been watching the dashboard closely, to see if somebody actually looked at and installed the game. And a handful (literally) did Joy!
I even got a feedback whi…
Let's get back to the creating an app package and uploading part, as that is where I experienced some difficulties.
I had an locally working Universal Windows Platform game, a Microsoft account and Visual Studio Community 2015.
So per instructions you'd right click on your app in Solution Explorer, c…
As I've just managed to upload my first Windows Store release of a previous play Win32 game I thought why not document my way there.
The game itself, HitBlock Deluxe has grown over the years and I think it's quite a neat game. Luckily I a few years ago I had the idea to allow user crea…
And that's my final entry as for today. Tomorrow I'm on a 11 hour flight and will probably be completely exhausted.
Not much has changed, two more bug fixes, two more stages and a gold counter as sort of score. I'm pretty pleased with how the game came out, albeit designing decent stages is …
Had a good day, got more done than intended. I've got some early feedback (thanks dmatter!), which led me to fix some bugs. I added the missing jump feature (wall to wall jump) and fixed a few more movement bugs (climbing into walls, etc.)
Now there's three more stages (one a tutorial only) …
Phew. Late night debugging showed that the ray casting code I used for line of sight was hilariously broken since the first usage years ago for straight vertical or horizontal lines. Good fun to debug
Anyhow, line of sight now seems to do what I want. I also managed to get the complete, fail…
Unfortunately almost the whole day was unexpectedly occupied with anything but working on the entry. I'm slightly peeved as I was planning with this day and try to get my ideas in before time runs out.
Anyhow, I made leeway in adding the obnoxious guards, that now follow a simple scripted pa…
Due to sporadic internet, if at all, here's basically a summary of the first two days.
I managed good headway with the engine and a quite nifty editor (thanks to my NIH syndrome sponsored GUI library). The used themes will be castles and assassination.
Infiltrate the castle and assassinate …