Finally got some time to focus on what my goals will actually be for the next installment. Another roguelike, turn based. trying to build upon the last game rather than start from scratch. I got a pretty good grasp on how things were laid out and how I'd like to lay them out now. There's hopefully …
https://www.dropbox.com/s/bsxgr9njkcqki0f/Roguelike.7z
Download the zip file (created with 7zip) and extract it. I should create two folders. C runtimes which has the visual studio redistributal packages. Install the one that corrisponds with you OS if you don't have vsc++2012 installed. The game fo…
Download the zip file (created with 7zip) and extract it. I should create two folders. C runtimes which has the visual studio redistributal packages. Install the one that corrisponds with you OS if you don't have vsc++2012 installed. The game fo…
Hopefully this works, never really used drop box out side of personal use. Download the zip file (created with 7zip) and extract it. I should create two folders. C runtimes which has the visual studio redistributal packages. Install the one that corrisponds with you OS if you don't have vsc++2012 i…
Re thinking the console message system. Having game handle the messages or just the way it does handle and dispatch them is very clunky and verbose. So I think this is gonna be my next goal, get things back to a more manageable state by cleaning up this system. Before jumping straight into the last…
Got the use command up and running along with the indentifying system. big progress, but alot of speghetti is forming. Going to take the next session to clean up and refactor the mess a little. ran out of time getting things packaged up for download. I'll have to post it next time, or update this e…
Monsters and lots of them. Got the basics of creature ai. They basically just hunt the player down. Trying to move towards you and attack any chance they get. Also got player regen, each 4 turns the player heals if injurned. Killing creatures also gains experience and the player levels up. increasi…
Still coding along; Internet was all wonking, so this ones bigger. Got the basic console with colors. Can easly add multi colored texted per line, but figured it looks alright as is. Got the main code setup for simulating turns and it does simulate hunger. Each turn will be initiated by the players…
Code code code. At this pace I probably couldv'e made it as a 7DRL, definitley simple but complete. Just loving how smoothly things are still going. Though I'm noticing some code bloat creeping into the project. Dungeon class alone is ~700 lines of code, with a handfull of other breaking 500. Most …
Trying to keep things moving along. I put together a basic item system and allowing the picking up of these items. Next will probably be adding the messege display or basic creatures. Creatures might wait before I do a refactoring of my event/action system to allowing multi step action. Realized wh…
Advertisement
Popular Blogs
Advertisement