From End to Beginning

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coremarq
October 02, 2014
Roguelike - Big rewrite progress
Been a while. Still don't have as much time as Id like, but I've been making some progress. More of a refactoring rather than a rewrite. Tore apart how the entire item system loads templates, creates items and the whole drop system. The entire system has been parametrized and is completely defined …
1,850 views
coremarq
August 17, 2014
Roguelike Back to Development
Alright I'm probably coming off like a 3 year old that can't decide; pool or park? Those two comments on the last entry have been stuck in my head this whole time. So much so that I just couldn't commit to another project, even if small and temporary. Instead I've been spending this whole time maki…
2,161 views
coremarq
August 04, 2014
Uncaged, Too Much Time and Still Going Backwards
So much has been going on in the last month and a half for me. Was back on that damn roller coaster, of ups and downs for a bit there. Too many good things, made it hard to notice how crappy I put that roller coaster together. Though I keep my head up and moving forward. Just now I'm walking rather…
2,017 views
coremarq
June 29, 2014
Roguelike delayed
Oh work, work work work. Time has been flying, it's been almost 3 weeks, and honestly I haven't had time to work on the project. I picked up a ton of hours at work trying to bring in some extra cash :). What little time I have I've been devoting to the family. Another downer was loosing my secondar…
1,691 views
coremarq
June 09, 2014
Roguelike - Status effects and carnage
A short update this time around, I modified the LOS system to be able to use it for targettting. Then I ruined it and spent alot of time fixing some stupid bugs.



Just updated the effects/particles to allow sprites and added some carnage to the game to test it out. was a real quick effect, that'll be…
2,587 views
coremarq
May 19, 2014
Rogue build 040 - potions and mushrooms
Roguelike040

Install:

- run the appropriate visual studio 2012 redistributable in the C Runtime folder.
- run the executable in Game to play.

Keys / commands:

- move around using the numpad keys "1-2-3-4-6-7-8-9".
- attack creatures and interact with dungeon features by simply walking into them.

- Interac…
1,833 views
coremarq
May 12, 2014
Roguelike dungeon generator update
Unfortunately I've been plagued with this feeling of irritation. Just can't seem to focus or sit still lately. Finally got some things in life out of the way that I think was bringing this on and got the refactoring almost complete. While I was cleaning up some code I made a couple small tweaks to …
3,833 views
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coremarq
May 07, 2014
Rogue restart
I'm looking towards a redesign, big re factor. I've moved onto keeping aspects of the game into their own systems. It's made the way I handle actions/events quite a mess. I'll have to butcher it to handle the abilities I have planned.

The current system, events, specifically key presses are checked …
1,742 views
coremarq
April 26, 2014
Rogue graphics
been doing alot of work doing my own graphics, still need to do the items. Messed around with a grid based shadow system. Just casting shadowsoff the player. but it didn't work quite right. The code is still there so I might go back to it but I feel i need to research it first.
Got the text effects …
1,773 views
coremarq
April 11, 2014
Rogue inventory and new build
Got a new build for yall to give a try. I haven't gotten any menu code in place yet so I hacked a way to use different resolutions. Theres 3 options to download each one uses a different resolution. Choose your preference. Like before the game is zipped up with 7zip, but any zip progrogram (winzip,…
1,820 views
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