Been a while. Still don't have as much time as Id like, but I've been making some progress. More of a refactoring rather than a rewrite. Tore apart how the entire item system loads templates, creates items and the whole drop system. The entire system has been parametrized and is completely defined …
Alright I'm probably coming off like a 3 year old that can't decide; pool or park? Those two comments on the last entry have been stuck in my head this whole time. So much so that I just couldn't commit to another project, even if small and temporary. Instead I've been spending this whole time maki…
So much has been going on in the last month and a half for me. Was back on that damn roller coaster, of ups and downs for a bit there. Too many good things, made it hard to notice how crappy I put that roller coaster together. Though I keep my head up and moving forward. Just now I'm walking rather…
Oh work, work work work. Time has been flying, it's been almost 3 weeks, and honestly I haven't had time to work on the project. I picked up a ton of hours at work trying to bring in some extra cash :). What little time I have I've been devoting to the family. Another downer was loosing my secondar…
A short update this time around, I modified the LOS system to be able to use it for targettting. Then I ruined it and spent alot of time fixing some stupid bugs.
Just updated the effects/particles to allow sprites and added some carnage to the game to test it out. was a real quick effect, that'll be…
Just updated the effects/particles to allow sprites and added some carnage to the game to test it out. was a real quick effect, that'll be…
Roguelike040
Install:
- run the appropriate visual studio 2012 redistributable in the C Runtime folder.
- run the executable in Game to play.
Keys / commands:
- move around using the numpad keys "1-2-3-4-6-7-8-9".
- attack creatures and interact with dungeon features by simply walking into them.
- Interac…
Install:
- run the appropriate visual studio 2012 redistributable in the C Runtime folder.
- run the executable in Game to play.
Keys / commands:
- move around using the numpad keys "1-2-3-4-6-7-8-9".
- attack creatures and interact with dungeon features by simply walking into them.
- Interac…
Unfortunately I've been plagued with this feeling of irritation. Just can't seem to focus or sit still lately. Finally got some things in life out of the way that I think was bringing this on and got the refactoring almost complete. While I was cleaning up some code I made a couple small tweaks to …
I'm looking towards a redesign, big re factor. I've moved onto keeping aspects of the game into their own systems. It's made the way I handle actions/events quite a mess. I'll have to butcher it to handle the abilities I have planned.
The current system, events, specifically key presses are checked …
The current system, events, specifically key presses are checked …
been doing alot of work doing my own graphics, still need to do the items. Messed around with a grid based shadow system. Just casting shadowsoff the player. but it didn't work quite right. The code is still there so I might go back to it but I feel i need to research it first.
Got the text effects …
Got the text effects …
Got a new build for yall to give a try. I haven't gotten any menu code in place yet so I hacked a way to use different resolutions. Theres 3 options to download each one uses a different resolution. Choose your preference. Like before the game is zipped up with 7zip, but any zip progrogram (winzip,…
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