While I have made a lot of progress, I ultimately had to decide not to enter the project.
As I'd feared, time got a little out of control.
There's too much stuff left to wrap up before the deadline (and I'm already losing sleep). I don't want to enter something that doesn't feel like a …
I've got my first day off since I started working on the project. Started early this morning, got bullied a bit by my laptop arbitrarily and suddenly restarting, cursed a little, got over it, and spent some time on art.
I've got about nine and a half hours clocked into the project so far.
…I decided to see what I could make up for the Week of Awesome V here on GameDev.net.
My time is rather limited by work, and I came to the party a few days late, but we'll see what I can rustle up. So far, I've put a little under 5 hours into the project. I'm off Saturday and have a shorter…