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The Kickstarter campaign for Portas Aurora: Arrival for August was as follows:
The Money side
Goal: $25,000
Pledged: $ 868
Dollars Pledged via Kickstarter $667
(meaning that the user was actually on the site)
Dollars Pledged via external referrer $201
Average Pledge $ 18.87
<- This is a breakdown of whe…
The Money side
Goal: $25,000
Pledged: $ 868
Dollars Pledged via Kickstarter $667
(meaning that the user was actually on the site)
Dollars Pledged via external referrer $201
Average Pledge $ 18.87
<- This is a breakdown of whe…
[color=rgb(102,102,102)][font=Helvetica, Arial, 'Liberation Sans', FreeSans, sans-serif]The Kickstarter project for Portas Aurora: Arrival from September was not a success in terms of raising the capital to help produce the game. However, it was amazing. We received tons of feedback, and met dozens…
I have gotten comments that the game does not look RPGy enough. After further questioning to determine what was missing I was informed that I lacked a "Ding Screen". Therefore, I present the Portas Aurora: Arrival "Ding Screen".
I am sure that it needs to be modified to some degree, but for now it l…
I am sure that it needs to be modified to some degree, but for now it l…
Version 1
Version 8 - Blue
Converting the game to 1280x720 has opened up more space for information and while that can be great for players it was hard to get the space to look "right". The grey squares are Skills (smaller boxes) and Talents (larger boxes) we do not have art assets for them so I have…
Thinking about doing some promotion for your RPG? Here is some of the sites that have featured Portas Aurora: Arrival. Even if you are only looking for possible RPGs to play then this list maybe helpful too.
http://www.enworld.org/
http://gamebanshee.com
http://rpgkickstarters.tumblr.com/
There are als…
http://www.enworld.org/
http://gamebanshee.com
http://rpgkickstarters.tumblr.com/
There are als…
Brief Development History:
- Aug. 2011 - The story behind Portas Aurora: Arrival is begun
- Oct. 2011 - The current Engine 1.0 is written
- Nov. 2011 - I built a space trader-like game that had players moving around doing the normal space trading actions, but it was fair to okay at best.
- Dec. 2011 - An Avata…
Continuing to upgrade Portas Aurora: Arrival's GUI to have a more "polished" look. Sadly it takes a fair amount of time.
I also rearranged the stats of the ships and added a Hull Strength % at the top to allow users to have a greater understanding of how stats work in Portas Aurora: Arrival.
If you h…
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Thank you to everyone that gave feedback or asked questions.
If you liked the new Trailer and want to know more about Portas Aurora: Arrival Check out our Kickstarter Page
In addition if you have feedback for this video or the Kickstarter Page we would be happy to hear it.
I really did…
Thank you to everyone that gave feedback or asked questions.
If you liked the new Trailer and want to know more about Portas Aurora: Arrival Check out our Kickstarter Page
In addition if you have feedback for this video or the Kickstarter Page we would be happy to hear it.
I really did…
Last night we welcomed Linux to the list of supported Platforms for Portas Aurora: Arrival.
Hope this allows more people to enjoy the game.
Portas Aurora: Arrival. Check us out on Kickstarter: http://kck.st/PBGcQK
For more information check the game out at: http://www.portasaurora.com/
Facebook: https:…
In an earlier entry I shared the Portas Aurora: Arrival Fund Raising Pitch video. I asked people to evaluate it and provide feedback and list of points. Well after sorting through all of the feedback I realized that there is a huge difference between what I thought people would want to see and what…
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A few people have asked about the differences between Ship Hull Classes.
Therefore, I have made a video outlining some of the differences between the Scout and Frigate Hull Classes.
I hope the video can clear some of these questions. However, if they create a few more that is great to…
A few people have asked about the differences between Ship Hull Classes.
Therefore, I have made a video outlining some of the differences between the Scout and Frigate Hull Classes.
I hope the video can clear some of these questions. However, if they create a few more that is great to…
After receiving a fair amount of feedback from both this site and Reddit I will be changing some of the visuals in the game.
- The X's in the Fleet Setup and Ship Design Screen will be changed to lock icons
- The game will now have the Gird Coordinates turned "OFF" as the default
- The Ship Status Window wi…
First I would like to thank everyone that watched my video and special thanks to the people that gave me feedback.
I am going to list some of the some of the lessons I learned from doing my first Dev in hopes that other developers can catch similar issues and have better videos their first time out.…
I am going to list some of the some of the lessons I learned from doing my first Dev in hopes that other developers can catch similar issues and have better videos their first time out.…
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Any feedback people can provide would be great. This is my first Dev video and I have zero illusion that I would be good the first time out.
A couple people said that the introduction area of the video was dull and too long.
I was thinking that because the meat of the video was viewab…
Any feedback people can provide would be great. This is my first Dev video and I have zero illusion that I would be good the first time out.
A couple people said that the introduction area of the video was dull and too long.
I was thinking that because the meat of the video was viewab…
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