r1ckparker's Journal

Development of a 3D maze game
57 comments
2 followers
48 entries
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r1ckparker
February 07, 2019
Dungeon Challenge Part 4

Not long to go now!  Today I spent a couple of hours on the game, and added a few new features.  Monsters now drop loot, either gold, spell scrolls or health potions.  I added treasure chests which can be collected and give you gold.

I also added a title screen and instruction screen, did some gr…

1,675 views
r1ckparker
February 04, 2019
Dungeon Challenge part 3

I've put in collision detection so you can't walk through walls and I added some skull monsters, which roam the maze.  If a monster sees you, it will walk towards you, otherwise it will go in one direction, until it hits a wall.  It will then choose a random new direction.

It's all coming togethe…

1,713 views
r1ckparker
January 31, 2019
Psy - part 2

I have designed a simple map which is stored in an array, 0's represent corridors (empty space) and 1 is a wall.  The player can face 4 directions, North, East, South and West.  I am checking the player's X and Y position and their direction and drawing wall sprites from furthest away to nearest. …

1,722 views
r1ckparker
January 28, 2019
Psy - Dungeon Challenge Game

I'm going to have a go at the Dungeon Challenge, and I thought I could produce a game in the time scale required.  I have a confession to make, I have made a dungeon game before.  Deepfall Dungeon was a game I wrote a few years ago and it was a retro style 3d dungeon adventure game.  There are som…

2,235 views
r1ckparker
April 22, 2014
Thanatos - the Dragon - old stuff
This is an old demo I put together for a Retro Remake competition, never did anything else with it.

2,931 views
r1ckparker
April 12, 2014
New Game - Charge!
Hi everyone, even though I haven't been blogging it, I have almost completed my latest game, Charge!

You play as a sorcerer on a tower who must defeat incoming enemies by throwing spells at them. The full game will have 20+ levels, story mode, 3 difficulty levels, extra weapons and spells.

You can do…
2,708 views
r1ckparker
January 20, 2013
Games that will never receive a sequel
A departure from my usual ramblings, I'm going to share with you some of my favorite games which will never receive a sequel. Some games roll on and on, and have been with us since the dawn of gaming. And then you have the modern yearly updates which just roll on and on - Call of Duty, Need for Spe…
3,266 views
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r1ckparker
January 18, 2013
Teaser
1,991 views
r1ckparker
December 27, 2012
Updates to existing games
As well as starting a new project, I am quite keen to keep supporting my existing games, to that end, I have updated Deepfall Dungeon with some new features -

Improved graphics
More monsters
New game mode - Game Plus
Various improvements and bug fixes

I have also produced a new video which shows off the…
3,031 views
r1ckparker
December 14, 2012
New Project - the importance of prototyping?
So now my game is complete, I'm ready to start another project. I've had a few ideas about game structure and what I want to do, but I haven't really settled on anything yet. I usually like to prototype my games, before I start them, this gives me an idea of how long the game will take to code, wha…
2,143 views
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