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Not long to go now! Today I spent a couple of hours on the game, and added a few new features. Monsters now drop loot, either gold, spell scrolls or health potions. I added treasure chests which can be collected and give you gold.
I also added a title screen and instruction screen, did some gr…
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I've put in collision detection so you can't walk through walls and I added some skull monsters, which roam the maze. If a monster sees you, it will walk towards you, otherwise it will go in one direction, until it hits a wall. It will then choose a random new direction.
It's all coming togethe…
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I have designed a simple map which is stored in an array, 0's represent corridors (empty space) and 1 is a wall. The player can face 4 directions, North, East, South and West. I am checking the player's X and Y position and their direction and drawing wall sprites from furthest away to nearest. …
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I'm going to have a go at the Dungeon Challenge, and I thought I could produce a game in the time scale required. I have a confession to make, I have made a dungeon game before. Deepfall Dungeon was a game I wrote a few years ago and it was a retro style 3d dungeon adventure game. There are som…
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You play as a sorcerer on a tower who must defeat incoming enemies by throwing spells at them. The full game will have 20+ levels, story mode, 3 difficulty levels, extra weapons and spells.
You can do…
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Improved graphics
More monsters
New game mode - Game Plus
Various improvements and bug fixes
I have also produced a new video which shows off the…
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