Shawn Hargreaves' Blog

Game programming with the XNA Framework
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14 followers
101 entries
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shawnhar
November 10, 2014
WRL implementations of IVector and IAsyncOperation

tl; dr

If you are developing your own Windows Runtime component using WRL, you might be interested in borrowing these implementations of standard interfaces:


85,416 views
shawnhar
September 26, 2014
Win2D
If you had asked me a couple of years ago the probability that I would find myself in 2014 paid by Microsoft to work full time on open source code, I would have said near zero. And yet here we are!
Win2D is not my first open source project. I ran what grew to be a substantial one while in colleg…
2,138 views
shawnhar
September 25, 2014
Win2D

If you had asked me a couple of years ago the probability that I would find myself in 2014 paid by Microsoft to work full time on open source code, I would have said near zero. And yet here we are!
Win2D is not my first open source project. I ran what grew to be a substantial one while in college,…

1,181 views
shawnhar
June 28, 2014
DirectXMesh
Chuck Walbourn has been hard at work on a new project which is now available on CodePlex: [quote]
directxmesh.codeplex.com[/quote]
This is a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency compu…
1,442 views
shawnhar
June 28, 2014
DirectXMesh

Chuck Walbourn has been hard at work on a new project which is now available on CodePlex:
[quote]
directxmesh.codeplex.com[/quote]This is a shared source library for performing various geometry content processing operations including generating normals and tangent frames, triangle adjacency computati…

1,073 views
shawnhar
April 14, 2014
Customizing Visual Studio GPU profiling
The GPU profiling feature discussed in my previous post includes a not-very-obvious customization mechanism:

  • Graphics / Start Diagnostics, use Print Screen to capture frames, then return to Visual Studio
  • Open up the folder that contains the resulting .vsglog capture file (eg. right-click on GraphicsE…
2,046 views
shawnhar
April 14, 2014
Customizing Visual Studio GPU profiling

The GPU profiling feature discussed in my previous post includes a not-very-obvious customization mechanism:


  • Graphics / Start Diagnostics, use Print Screen to capture frames, then return to Visual Studio
  • Open up the folder that contains the resulting .vsglog capture file (eg. right-click on GraphicsE…
1,037 views
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shawnhar
April 06, 2014
GPU profiling in Visual Studio 2013 Update 2
The graphics debugging tool formerly known as PIX has been integrated into Visual Studio for a while now, and gets better in every release. But unlike Xbox PIX, the Windows incarnation of this technology has until now been only for debugging and not profiling. It provided lots of information about …
2,791 views
shawnhar
April 05, 2014
GPU profiling in Visual Studio 2013 Update 2

The graphics debugging tool formerly known as PIX has been integrated into Visual Studio for a while now, and gets better in every release.  But unlike Xbox PIX, the Windows incarnation of this technology has until now been only for debugging and not profiling.  It provided lots of inform…

297,137 views
shawnhar
April 04, 2014
Windows Phone 8.1
Hey up, long time no blog...

At the Build conference this week we announced what I've been working on for the last while: Windows Phone 8.1. It's full of cool new stuff, but my contribution was deep in the entrails of the operating system, converging the graphics stack between Phone and desktop Wind…
1,876 views
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